PES 2015

The beautiful football game is back.In 2013 Konami tried something different, a move to Fox engine that brough a slower, more measured pace and some irritatingly lengthy animations. Not to mention some other features such is camera.But in 2015 version of the game, developers promised to avodi such mistakes.:”The pitch is ours now” can be heard from Konami’s offices.pes2015konamistadiumshot11404378154jpg-6e5205_640w

 

 

 

 

 

Passing is crisp and responsive, players control smoothly, and shooting is even better: I scored a wide range of goals, and no two were quite the same. It’s too early to judge whether there are any sweet spots, but if any were present, they certainly weren’t immediately apparent. There’s also a new ‘jinking run’ feature, which sees your player slow down with the ball as you squeeze the right trigger, allowing you to make sudden changes of pace or direction to beat your marker.

While it’s a pity that only Juventus and Manchester United are available in the current build, it serves to highlight one of the areas where PES has historically held an advantage over FIFA. The differences between the two teams’ playstyles are immediately tangible, with the fallen former Premier League champions’ offensive play nullified by the Italian side, which, despite so many deep-lying players, is capable of breaking at pace. Alternatively, you can rely on Andrea Pirlo to plant the perfect lofted pass onto the head of lanky forward Fernando Llorente, or to drill through-balls to the terrier-like Carlos Tevez, who I had great fun teasing the lumbering Phil Jones with.

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“The Pitch is Ours” is the marketing line, with the publisher bullish about its performance on the field compared to its moneyed rival. “We all know who has more licences, we all know who has more [marketing] money,” says Bhatti. “But something that they can’t compete on – if we get things right – is the gameplay. That’s something we can truly own. So when we say we’ve got the best gameplay, you truly believe that.”

Passing is crisp and responsive, players control smoothly, and shooting is even better: I scored a wide range of goals, and no two were quite the same. It’s too early to judge whether there are any sweet spots, but if any were present, they certainly weren’t immediately apparent. There’s also a new ‘jinking run’ feature, which sees your player slow down with the ball as you squeeze the right trigger, allowing you to make sudden changes of pace or direction to beat your marker.

 

While it’s a pity that only Juventus and Manchester United are available in the current build, it serves to highlight one of the areas where PES has historically held an advantage over FIFA. The differences between the two teams’ playstyles are immediately tangible, with the fallen former Premier League champions’ offensive play nullified by the Italian side, which, despite so many deep-lying players, is capable of breaking at pace. Alternatively, you can rely on Andrea Pirlo to plant the perfect lofted pass onto the head of lanky forward Fernando Llorente, or to drill through-balls to the terrier-like Carlos Tevez, who I had great fun teasing the lumbering Phil Jones with.

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In truth, the lofted through-ball does feel slightly overpowered at present. Some of that may be down to Pirlo’s natural ability, but I also managed to pull off the same trick with Arturo Vidal and even Darren Fletcher when playing as United. Goalkeepers seem to have taken a leaf out of Manuel Neuer’s book, acting as ‘sweeper keepers’ and rushing out to punt loose balls upfield, theoretically preventing players from relying on long chipped passes between the centre backs. But it still became an all-too-useful fallback in the later games when I wasn’t getting any joy elsewhere.

And while the goalies are generally decent shot-stoppers, they’re not without their weaknesses. Both David De Gea and Gianlugi Buffon are international-class custodians, but their tendency towards feeble punches from set-pieces was slightly worrying, as was their propensity to concede at their near post. Indeed, all but two of thegoals I conceded over more than a dozen matches looked eminently saveable, and several hit a curiously limp glove before nestling in the corner.

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Outfield players also make the odd mistake. More than once I winced as a seemingly perfect pass smacked against my striker’s heels, and you’ll still get those frustrating moments where an AI controlled team-mate races towards a ball as it’s about to go out of play, and letting it cannon off them to gift your opponents a throw-in. Animations aren’t always as smooth as you’d like, either, though I’d be prepared to accept the occasional jarring transition as a trade-off for more responsive controls. Besides, these issues are relatively few and far between for such an early build of the game, and the progress made elsewhere suggest that Konami is on the right track.

Off the pitch, the publisher is making the right kind of noises, too. Konami has recruited local football experts from the global PES community to crowdsource content in the game, leading to live weekly updates. Player behaviour will apparently reflect real-life form, though as James Cox, studio head of PES’s new UK division admits, “there’s no biting!”

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The key focus for Konami now, says Bhatti, is that first playable demo. “Whether it’s around Gamescom or after Gamescom, we don’t want any excuses this year. When you guys see it, you’ll feel like it’s a finished game. It will have that polish.” It’s clear that Konami is determined to re-establish PES as the connoisseur’s choice of football game, and while it’s early days yet, the pre-season signs are very promising indeed.

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