Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population. Even Neverwinter’s dead are beginning to rise and march upon the city they once called home. screenshot_2013-05-02-12-25-08

Now, you shoudln’t be confused.This isn’t Neverwinter Nights. Neverwinter has been released on june 20th 2013.Since then, Cryptic studio who stands behind the game, has released several pathces and updates. We want to remind you on this game, since it will be released an Xbox version by the end of 2014,or early in 2015.

You can watch trailer for Neverwinter:Rise of Tiamat:

The setting of Neverwinter takes place in a time when the eponymous city is plunged into chaos after the disappearance of the last Lord of Neverwinter. In the aftermath of the Spellplague and a Primordial Fire Elemental’s almost destroying Neverwinter, as seen in the novel Gauntlgrym.

In an interview with GameSpot, Jack Emmert announced that the game will include “adventuring in and around Neverwinter. Not just in the city, but also the environs,” and hinted that more locations further afield would be added at some point. In addition, he indicated that the included locations will be heavily based on the novel Gauntlgrym, its sequel, Neverwinter, and Charon’s Claw. So far, the only known locations are Neverwinter and Neverwinter Wood. Players will be able to create whole new locations that may or may not conform to the lore on which the rest of the game is based. It has been made clear that this content will be clearly distinguished so as not to confuse users, and they will be informed whether they are playing user-generated or official content.



The game was first publicly displayed at E3 2011, where many details about the game were revealed. Due to Cryptic’s acquisition by Perfect World Entertainment, Neverwinter was delayed to 2012. Perfect World also bought the rights to publish the game from Atari, coinciding with the conclusion of Atari’s lawsuit with Wizards of the Coast on the Dungeons & Dragons licensePerfect World announced that Neverwinter had shifted from the co-operative multiplayer game that was announced the previous year into a free-to-play MMORPG on October 5, 2011. This further delayed the game to late 2012.Perfect World would later again delay Neverwinter into early 2013 to better polish the game.


Prior to releasing major details on the game, Perfect World launched a viral marketing campaign called the Siege of Neverwinter, featuring videos from the game’s story. The game was at Penny Arcade Expo  East 2012, where it was awarded Best of Show by In the same month of showing at PAX East, it also appeared at gamescom, where it showed off its Events feature, and Gen Con Indy, where it let attendees try out early version drow race characters. It was announced in 2012 that the game’s campaign would feature sixty levels.

Players can become one of seven Dungeons & Dragons character classes and form groups of up to five player characters (PCs). Neverwinter is based on a modified version of the Dungeons & Dragons 4th edition rules set. This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat. A player-created content system codenamed “Foundry” allows players to create their own stories and quests .



Developer:Cryptic Studios

Publisher:Perfect World Entertainment

Date of release: 20.june 2013.