Assassin’s Creed Unity is the next-gen evolution of the blockbuster franchise powered by an all-new game engine.TRAILER:
Paris, 1789. The French Revolution turns a once-magnificent city into a land of terror and chaos. Its cobblestone streets flow red with the blood of commoners who dared to rise up against the murderous aristocracy. As the nation rips itself apart, a younger man named Arno embarks on a harrowing journey to expose the authentic powers behind the Revolution. His pursuit thrusts him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin. From the storming of the Bastille to the killing of King Louis XVI, experience the French Revolution unlike any medium that has come before, and assist the people of France carve out for themselves an entirely new destiny.
Definitely one of the most demanding games when we talk about hardware required to play. As I mentioned in one of my previous posts, at least you need Intel Core i5 processor to play on bare minimum of in-game details, 6GB of memory and Nvidia 680 series graphic card .Now this hardware is required just for you to be able to start the game.Does the game gives you visual in return,Yes it does,no doubt in it.Mass of people is on the stret as you walk by,or you run by them or you are sneaking,but you will have a feel of real city of the 18th century full of people who are doing what people usually do on the street.
The fact is that Arno is a likeable soul with a sense of humour and a sharp tongue.As a big fan of Ezio Auditore, I find this young Assassin pleasantly reminiscent of the charms of the Renaissance Master himself, and followers of Edward Kenway’s rogue-like personality should be suitably charmed too.Also important playable character in the game is Templar Elise De LaSerre who is a young noble determined to endorse her role as a member of the Templar organization.
Paris is enormous, beautiful and positively dripping with atmosphere… and blood, from the newly hewn victims of the ‘National Razor’. Ditching old-gen tech means thousands of non-player characters wander the streets waving flags, burning effigies, frequenting markets and going about their daily business. As Arno careers through the newly introduced interiors of buildings to escape inevitable pursuers (who don’t like his habit of stabbing their bosses), the inhabitants scream and dive out of the way. The level of detail, as you find your way inside buildings such as Notre Dame, are an atmospheric joy as dust billows under your feet and shafts of sunlight fill the halls of the sparkling homes of the French aristocracy. Impressive contrast lighting means the game takes a second for Arno’s eagle eyes to adjust as you plunge out of an open window to make an escape, meaning you never quite know what’s going to be on the other side.
But what of the ‘assassin’ part of Assassin’s Creed, you ask? The stabbo? Well that’s here too, and combat has had an overhaul to pop the odds squarely in favour of the opposition.
Add in the reinstating of the rather old school health potion feature, and open-combat is considerably trickier and more difficult to get used to.
It can be upgraded with skills and your choice of armour, but you’ll quickly find yourself avoiding large groups of civilian-police and guards, unless you fancy a frustrating dose of desynchronisation. Combat is ultra gory and satisfying once you’ve mastered its art – whether you choose two handed heavy weaponry or a sword and pistol combo – but it’s in trying to avoid it where Unity falters slightly. While the encouragement of stealth is no bad thing, especially with the welcome return of large scale assassination missions where you can choose exactly how to play, the game suffers from the franchise’s traditional ‘clumsy enemy AI’ and occasional stealth hiccups.
A few other AC bugs linger; you can be spotted behind cover, enemies will either forget you in an instant or continue to hunt you from afar, and the game’s desperate insistence to not let you interact with mission objectives while your conflict indicator is high is infuriatingly last-generation design. “I’m here,” you scream, “isn’t that enough?” It’s worth saying too that frame-rate wise, I experienced things slowing down occasionally through busy scenes, in both review and retail copies. Another unwelcome AC hallmark returning to plague the new generation.
Yet Ubisoft has learnt from many previous mistakes. Eavesdropping has been pleasingly binned as a campaign staple and the few tailing missions that do appear are without any of the eyeball pulling frustration of previous games. Despite plenty of typical Creed maguffins there’s a distinct sense of fun pervading the story missions too, with a sprinkling of Hollywood hokum as you experience a surprisingly interactive initiation into the Brotherhood and chase a hot air balloon across the rooftops of Paris.
Earn Creed points
Unity likes to reward your Assassin’s skills. Perfect parrys, headshots, controlled descents and phantom blade kills all add to your Creed score for upgrading your weapons and equipment.Seems to me that some recent games(read so many) must have this achievement system built in.Honestly I dont realize some point in it,beside you can praise yourself built on score you achieved.
After the cooperative multiplayer mode was revealed at E3 2014, additional information about the mode was revealed by creative director Alex Amancio and technical director James Therien. Amancio stated that the mode did not include the ability to play as a female avatar, due to “the reality of production”. Amancio added by saying, “It’s double the animations, it’s double the voices, all that stuff and double the visual assets. Especially because we have customizable assassins. It was really a lot of extra production work,” which was echoed by Therien. Level designer Bruno St-André expanded on this by stating that an estimated 8,000 additional animations would have had to be recreated for a female.
On October 6, 2014, Ubisoft announced that they have enlisted the help of academic historians such as Laurent Turcot, professor at l’Université du Québec à Trois-Rivières (Canada) for daily life of 18th-century Paris and Jean Clement Martin professor at the Sorbonne, to revise the script.
|Official Xbox Magazine UK