Bethesda se udruzuje sa AMD-om

Kao sto je i ocekivano, AMD je pomalo pricao o dolazecoj VEGA GPU arhitekturi grafickih karata tokom njhovog eventa  Capsaicin & Cream na gejming konvenciji GDC 2017.Nova generacija ce se zvati Radeon RX Vega, radije nego da je nazivaju po brojevima.Medjutim, jedan od sefova u Radeon kompaniji, Raja Koduri, je objavio jedinstveno partnerstvo izmedju Bethesda-e i AMD-a. Continue reading Bethesda se udruzuje sa AMD-om

Claire

Indie horror Claire has been given a makeover and was released on PS4 and Vita as a cross-buy title today. The original has been available on Steam since July 2014, where it has garnered positive reviews from PC players. This is a survival horror to its core, pitting its main character against a world where everything seems determined to kill her. Continue reading Claire

The Long Dark – coming in april!

Open-world survival naslov – The Long Dark je usao u Steam early access jos 2014 i od tada je dostupan samo ljudima koji su podrzali Kickstarter kampanju.Medjutim, ono na sta se prilicno dugo ceka je story mode koji su autori obecali i tada bi naslov trebalo da bude dostupan svima.Na sajtu developera se pojavilo odbrojavanje i to moze da znaci da je igra spremna. Continue reading The Long Dark – coming in april!

Samsung to produce ultra huge displays

Samsung has plans to make 32:9 uberwide displays, officially called ‘double full HD’ (DFHD), according to TFTCentral. The panel will be 49-inches wide, with a 3840×1080 resolution. It’s basically the equivalent of a pair of 27-inch 1080p displays, built as a single panel. The panel will feature an 1800R curvature, which is far curvier than what we see on 21:9 aspect ratio displays—and the extra curve makes sense given the size of the panel.

Continue reading Samsung to produce ultra huge displays

System Shock remake coming soon

Last week, Nightdive Studios teased new in-game PC footage of its forthcoming System Shock remaster. Running on Unreal Engine 4, some prospective players suggested the reimagined Citadel Station looked better when powered by Unity—as it had been in last year’s pre-alpha demo. The game’s director Jason Fader has now addressed why Unreal was chosen, where he and his team’s priorities lie, and what a “faithful reboot” exactly entails. Continue reading System Shock remake coming soon

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