FORZA MOTORSPORT 6

The racing genre has reached that level of maturity where we’ve lost count of the number of times we’ve driven down the straightaways of Road America and the curves of the Bernese Alps.Also when you look at  this 2015 it is  rich, indeed, with racing games – Sebastian Loeb Rally Evo,Rocket League,Dirt,Moto GP 15,RIDE,Project Cars – to mention the few.It speaks to the quality of some racing games that they draw us back to these old roads time and time again. Because it offers substantial new features that bolster the familiar, the arrival of Forza Motorsport 6 is yet another great reason to get back in the driver’s seat.

Gameplay from E3 2015:

https://www.youtube.com/watch?v=aWlp4eIhQkc

Weather conditions seems to be realistic,cars are shinning in the sun,roads are made impressive.Graphics should be getting very high grades.But what about gameplay.Seems to me, from the video above,that player is just passing by to easily by other cars.Maybe it is onlyb set at the easy level of gameplay,but still.

Launch trailer:

https://www.youtube.com/watch?v=0CXqEHMgiFg

Anyway the game ships with more than 450 cars and 60 different manufacturers.Quite enough for anyone to pick a favourite.There will be 26 tracks present,including Spa,Bathurst,Yas Marina,Circuit de la Sarthe.Also,there will be monthly car packs including 10 cars each available to buy as downloadable content(DLC) for the first 8 months after the game’s launch.Also there will be 24 epic player races.The possibility of tracks, such as Nürburgring, being available to purchase as DLC after the game’s launch was considered,but instead Turn 10 Studios has released new tracks as free content for users, including Road America in February 2014, Long Beach in April 2014 and the Nürburgring in June 2014.Talking about tracks,you can take a look at video below to see massive info about tracks available in the game.

Gameplay,tracks,cars:

At E3 2015, Microsoft  announced five new environments: Rio De Janeiro, Daytona, Watkins Glen, and Brands Hatch are completely new to Forza. Indianapolis was recaptured and rebuilt after extensive 2014 track renovations.

The core of the single player is Stories of Motorsport.Neatly organized in sets of five themes, it presents the game’s main racing disciplines in inventive ways that keep you entertained while you get accustomed to different tracks and car class combinations. Forza 6 effectively sells “the journey” of progressing through car classes and eras with appropriate rewards, both practical and superficial, along with a great sense of accomplishment.

At E3 2013, first-hand gameplay, new features, and cars in “Forza Vista” mode were shown.Also at the event, it was revealed that for the first time in the game’s history there would be open-wheel cars including the Dallara DW12 IndyCar and Formula One cars.The McLaren M23driven by James Hunt and the Ferrari 312T2 driven by Niki Lauda in the 1976 Formula One season.The Lotus E21 driven by Kimi Räikkönen and Romain Grosjeanin the 2013 Formula One Season was also revealed on November 5.

Forza 6’s Drivatars–A.I. racers that replicate your friends’ driving habits–teach you to expect the unexpected. Any given Drivatar can veer off track, just like you might on a bad day. Likewise, a driver in first place can make a dumb move that gives you an undisputed lead for the rest of the race. There’s a flipside: a racer could also flawlessly navigate a given track, holding the lead from the first lap all the way to the last, with you in their dust. In situations like this, I couldn’t help but chuckle in resignation when I finished in second place. I was impressed with this latest version of Drivatar for reminding me that there’s always going to be unforeseen challenges, and new opportunities to learn from.

Getting of road doesn’t necessarily means you stay without rewards

One of the reasons why Forza is generally considered a much more accessible racing simulator than say, Gran Turismo, is how it handles penalties. Like the parent who plays the ‘good cop’, Forza 6 doesn’t believe in punishment. Instead, it adds point rewards based on how much you want to challenge yourself, whether it’s turning off assists or increasing the difficulty of the A.I.. Even if you’ve been with the series since its inception but could never get used to turning off assists completely, Forza 6 doesn’t make you feel embarrassed for getting a little help with the controls. It also encourages you to become a smarter and more effective driver through the promise of greater rewards down the road.Even if you get off road you could get some rewards.

This kind of accessibility and motivation pervades Forza’s rich suite of multiplayer modes, too. It borrows much of its content from prior Forzas, with standard class-specific races as well as drag race and drifting competitions. Tag (Virus) remains my favorite multiplayer game. The thrill of escaping an infected driver is only matched by the tension of staying still in a hiding spot. While I can only describe my pre-release online play as limited at best, the matches I participated in were free of major performance hiccups. Placing first in your skill level in any multiplayer mode earns bragging rights, though there’s extra prestige in store for excelling in the new Leagues modes. These developer-curated matches operate on a schedule with a Spectator mode in tow. That means increased stakes and pressure from having your matches streamed to large audiences.

Starting with Forza Motorsport 4, the series’ partnership with the Top Gear brand has only enhanced the series’ automotive-fetishization. Things are different this year, however; former Top Gear co-host, Jeremy Clarkson, is no longer associated with Top Gear or Forza. In Clarkson’s absence, the familiar James May and Richard Hammond continue to bring their own witty personalities to the introductory sequences of myriad modes and race types. Just don’t expect to hear them introduce every one of Forza 6’s 460 cars in the virtual car showroom, Forzavista..As merely the second installment for the Xbox One, Forza Motorsport 6 not only keeps up with the high bar set by Forza 5, it capitalizes on that foundation of quality. The Mod system and the weather effects are reasons enough for Forza 5 enthusiasts to seriously consider this sequel and the abundance of difficulty and assist options makes Forza 6 an immensely accessible driving simulation for newcomers.

Great looking cars is what should immidiately attract new audience.Tracks are good.Weather conditions look surreal.So my oppinion is that the graphics doing half of the job to get the game a nice high grade.Gameplay is more of arcade than realism,as we can see, and it is not a  necessarily a bad thing.It’s just tuned so newcomers shouldnt be rejected by the hardiness of the game.

Game will be moved by Forza Teach engine – which is an upgrade from Forza5 engine that was responsible for Forza Motorsport 5.There was a lot of speculation what it would be that new engine will offer.But it will not be utillizing DX12 ,As Ryan Cooper,one of the developers at Turn 10 said:

"However we're not utilizing Dx12 in Forza Motorsport 6 on Xbox One. We're always looking to push the boundaries. Take our Forza Tech engine for example; that's an engine that has been in development for over 10 years and with every version of the game we're always trying to push the technology boundaries of what that engine can do."

All in all,a lot of speculation was rolling around internet about the high performances and similar.The engine will be advanced version of the previous one and will offer more visuals to the game.However,it will not be directX 12 compatible,will it be made for PC -we will see,maximum resolution won’t be 16000×350000,as do we care etc,etc.

Turn 10 studios job  this year wasnt easy,because there is a lot of driving simulations and competition is strong,Looking from the trailers and pictures,Forza Motorsport should find its spot in between racing giants.

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