Trackmania debuted in 2003, and in the decade-plus since has evolved from a silly little confection to a gorgeous, stupidly-fast arcade racing game with a thriving online community. The latest addition to the series,Trackmania Turbo, was announced earlier this year and slated to come out in either November or December. Today, however, Ubisoft announced that it’s decided to delay the game into early 2016.
“During the additional months, we plan to enhance the campaign and the game’s interface. Since multiplayer is such a strong component of the Trackmania experience, we also plan to continue improving Trackmania Turbo’s multiplayer mode,” Ubisoft explained on its blog. “The extra time will give us an opportunity to make sure that the online infrastructure is stable and that the online experience is a smooth one.”
Ubi is also working in a new mode for user-made tracks that it says will “spur competition between players,” and will further fine-tune the random generator feature and improve the Trackbuilder to it more “accessible and complete.”
TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks,across four different locations, namely Rollercoaster Lagoon, International Stadium, Canyon Grand Drift, and Valley Down & Dirty Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game’s developer said that “[They] wanted [Trackmania Turbo] to be an arcade game”Various modes are set to appear in the game, including a campaign and a mode called Double Driver, which is a cooperative multiplayer mode, in which two players are controlling the same car. The track editorfrom previous games also returns, which allows players to create own tracks and share to other players. A new addition to the track editor, is its ability to generate random tracks. A new feature introduced to the franchise is Systemic music, which ties the soundscape to the gameplay, which dynamically intensifies, heightens or lessens the music to fit with the gameplay.
A joyful, sunkissed, loop-the-loop arcade racing game about incrementally learning the impossible geometry of user-made tracks until you’re able to hit their boosts, ramps, and dodge their pitfalls in a single continuous run.For now we can say it promises to be out of control 🙂 .